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Relatos
de Experiência
CONTEXTUALIZING
THE CÁBRI GÉOMÈTRE SOFTWARE
Rosana
Romanó Maciel & Marco Aurélio Kalinke
JUSTIFICATION
The
significance of solving problems as foundation in the construction
of mathematical ideas, has been used widely in the new educational
proposals. Solving problems showed itself as one contextual
favorable component to the construction of mathesis.
Recent
studies, both in solving problems and in the constructivism,
pointed out to the context significance : part of the meaning
of any concept is always inherited from the context that it
was used. The information technologies when correctly applied,
could be potential environmentals of instruction/apprenticeship.
The
Cabri Géomètre software is a computed and interactive
environmet for a new apprenticeship of Geometry. This resource
joint the new instruction proposals, allowing to create distinct
cognitive activities, relating hypothesis and variables, solving
new problems and consequently constructing better links between
the available knowledge and its essential actuations for its
utilization.
OBJECTIVE
The
utilization of Cabri Géomètre in contextual activities.
REPORT
Creation
of extra-curriculum workshops to the Fundamental Instruction
from 5th. to 8th.grades and Medium
Instruction.
The
first approach to the program, in DOS version, was 4 years ago.
Due to the difficulties of the teachers in utilizing the program
because the lack of knowledge, and the importance and benefits
that it could bring to the Geometric Design classes, courses
to capacitate the teachers were done. Through the Workshop
Cabri Géomètre Project, a group of study was created,
composed by Mathematics and Visual Arts teachers to elaborate
the didactical material. From this study group and the beginning
of the workshop, the program was becoming clearer, and the visualization
during the classes was increasingly important. The creation
of directed-studies to use during classes was very productive,
improving the process and allowing the students to work in their
own capacity rhythm, where teacher became a facilitator.
The
workshops were extra-curriculum, and the participants were the
students who showed difficulties in the mathematics and geometric
design subjects. The students utilization was very high, however,
we observed that sometimes the motivation decreased , cause
they were
learning
only the commands. Just the solution of mathematical or geometrical
exercises did not attract the students. Thus, some playful activities
were applied, as an example, the utilization of cartesian axes
used in games as naval battle. The commands were presented to
the students as a resource to play the game, and not only as
a command used in mathematical or geographical demonstration.
By
activities as Tangran, we could observe the students interest
in exploring the program resources, and mainly, the care of
correct mistakes to achieve the final result. In the beginning
of the experience, the explanations of geometrical constructions
did not attract, now, becoming targets of questions between
them. By the introduction of a playful finality , the student
participated intensively , asking questions, looking for answers
and new resources. Then, the activities were directed as projects,
where each student developed his work with more interest and
more creativity.
Other
inter-disciplines works were developed, as the focus was the
presentation of a creative project, and not only a reasoning
problem.
Since
there, the program becoming an essential tool in the elaboration,
explanation and evaluations of the classes. This technological
tool joint the objectives of using computer science applied
in the educational context and provide conditions to the student
for developing the multiple intelligences.
EXPERIENCE
DISCUSSION
A
maximization of this tool utilization happened with the realization
of Cabri Workshop. The use of this software provide a properties
generalization, presented itself as extremely useful to the
development of geometrical though of the students, characterized
sharply by the discovery capacity and the generalization from
the experience. The application of contextual activities provides
the knowledge construction trough experimental verifications,
where each student worked on his own capacity rhythm.
EDUCATIONAL
ORGANIZATION EXPOENTE
expoente@expoente.com.br
Home Page http://www.expoente.com.br
Rosana
Romanó M. Maciel
Educational Informatics Supervisor
rromano@expoente.com.br
Marco
Aurélio Kalinke
Mathematics Teacher of Medium Education
Kalinke@expoente.com.br
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